Here’s What’s Included:
KD Attack Strategy Part 1
Master the 5 Ranges of Combat and the 4 Phases of the Fight. Gain the advantage with concepts such as Preliminary Analysis, Engagement and Entering, Primary Attack strategy means to attack first which sets the rhythm of the contest. Learn the purpose of combinations and how to use Cadence, Tempo, and Rhythm in combinations. Learn how to organize your attacks, so that you can execute them in combat using The 5 Ways of Attack as well as how to combine offensive footwork with your attacking combinations.
JKD Attack Strategy Part 2
Continue to develop the 5 Ways of Attack, how to break the rhythm, how to attack your opponent by exposing, forcing, and feinting. SDA(Single Direct Attack), ABC(Attack by Combination), PIA(Progressive Indirect Attack), HIA(Hand Immobilization Attack), and ABD(Attack by Draw). Master deception and learn how to use Broken Rhythm, Faking and Feinting to setup and finish your opponent. You will also learn how to safely bridge the gap and apply trapping, boxing, wrestling, or Brazilian jiu-jitsu..
Trapping and Blasting 1
Trapping and Blasting is the core of the JKD for MMA system. The ability to use trapping or Hand Immobilization Attack (HIA) to transition from striking distances to clinch and grappling distances is a tremendous advantage. Learn the Pac Sao or Slapping Hand from Wing Chun to setup many other lines of attack.
Trapping and Blasting 2
This volume goes into detail on closing distance, following up with striking and grappling, entering against the mismatched lead, the JKD Straight Blast and the Hand Immobilization Attack. Just as we have seen MMA evolve from brawlers against BJJ, then wrestlers dominating with takedowns and ground and pound and recently super technical strikers who have a top notch ground game now dominating, JKD Trapping is the next logical evolution. In fact we see the emergence of JKD for MMA with many of the top champions already.
JKD Secondary Attack Strategy
This volume explores The Art of Intercepting including: The 3 Times to Strike an Opponent, Interceptions & Stop Hits, the Jeet Sao (Intercepting Hand) and De-fanging the Snake Destructions. Learn how to cause pain during the opponents attack and how to intercept all of the opponents striking weapons with your own as well as attacking after the opponent has launched his attack. This is the real science of fighting for advanced MMA artists.
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